It’s pretty easy to be sold on the concept of Knightin’+ alone. It’s basically an entire game that’s nothing but the dungeon portions from the 8-bit The Legend of Zelda. Who wouldn’t want that? While ideas like that can often sound great on paper but fall apart in practice, Knightin’+ delivers exactly what it promises for a short but sweet action adventure that doesn’t take itself seriously in the least, and actually fits quite well on the mobile platform.
Knightin’+ offers 4 different main dungeons to play through. You’ll move through each one room by room, floor by floor, and face off against many of the types of challenges you’d expect from a Zelda dungeon. Sometimes the doors shut behind you and you have to defeat every enemy to open them back up. Sometimes there’s something blocking your path and you have to solve some type of environmental puzzle to open the way forward. Each dungeon has a certain number of items and treasures to collect as well as a main boss fight at the end. There’s also a shopkeeper you can come across to buy different items and abilities.
Like I said, Knightin’+ delivers pretty much exactly what it says on the tin. This is some very Zelda-lite inspired dungeon crawling with lots of charm and tongue-in-cheek humor, and it straddles that line between offering a meaty enough experience and not wearing out its welcome. In other words it’s the perfect little experience to drop a handful of dollars on and spend a day or two chewing through, so if you enjoy dungeon crawlers and especially the 8-bit style of Zelda games you’ll very likely have a wonderful time with Knightin’+.